
4th year Game Design student at Abertay University.I'm a hobby collector and a big fan of learning new skills. check out my website if you wanna see more, or explore my socials below if you feel like chatting or exploring <3
| function | application |
|---|---|
| game engine | unity, unreal, godot, construct |
| IDE | visual studio, notepad++ |
| 2d art | aseprite, rebelle 7, krita |
| 3d art | blender, autodesk 3ds max |
| DAW + notation | reaper, fl studio, musescore 4 |
| audio middleware | wwise |
| narrative tool | twine |
| project management | jira, notion, trello, miro |
| field | skill |
|---|---|
| programming | c#, blueprints |
| art | 3d, 2d, pixel art, character art, concepting, painting, illustrating |
| audio | audio mixing, editing, foley, implementation, middleware integration, scripting, audio design |
| game design | accessibility design, level design, mechanics design, rapid prototyping, paper prototyping, narrative design |
| production | rapid iterative testing and evaluation (rite), scrum, agile methodology, gantt |
i primarily functioned as producer/team co-ordinator for the team, sending emails to the client and spearheading the jira taskboard. additionally, i produced and implemented all music in the game, implemented all SFX, and created some of the graffiti artwork that feature in the game.tools used:
- rebelle 7
- godot
- reaper
- fl studio
- jira
i was one of the audio and narrative designers for this project, implementing all audio that features in the game, composing all music, assisting with the foley work, and editing the script writing.tools used:
- musescore 4
- unreal engine 4
- reaper