Nas Georgiou

Game Design and Production GraduateI'm a hobby collector and a big fan of learning new skills. explore my socials below if you feel like chatting or learning more <3

software

functionapplication
game engineunity, unreal, godot, construct
IDEvisual studio, notepad++
2d artaseprite, rebelle 7, krita
3d artblender, autodesk 3ds max
DAW + notationreaper, fl studio, musescore 4
audio middlewarewwise
narrative tooltwine
project managementjira, notion, trello, miro

Skills

fieldskill
programmingc#, blueprints
art3d, 2d, pixel art, character art, concepting, painting, illustrating
audioaudio mixing, editing, foley, implementation, middleware integration, scripting, audio design
game designaccessibility design, level design, mechanics design, rapid prototyping, paper prototyping, narrative design
productionrapid iterative testing and evaluation (rite), scrum, agile methodology, gantt

major projects

click the image to go to the project page!

this project is an exploration of optimising the player experience for fun in super punishing games. Over the course of this project I investigated industry practices regarding difficulty adjustment within my dissertation, focusing specifically on procedural (mechanical) difficulty during gameplay.tools used:
- miro
- notion
- unity 6
- visual studio
- krita

voyager

a challenging 2d platforming game where you must navigate a strange, unforgiving world.

rockpools

A Playground Game Involving Sharks, Pools, and Kelp. featured at the dundee hooley festival, 2025.

i assisted with the itch css, gameplay design, and logo artwork for this project.tools used:
- miro
- rebelle 7

i primarily functioned as producer/team co-ordinator for the team, sending emails to the client and spearheading the jira taskboard. additionally, i produced and implemented all music in the game, implemented all SFX, and created some of the graffiti artwork that feature in the game.tools used:
- rebelle 7
- godot
- reaper
- fl studio
- jira

killtic

a first-person shooter where you can run across walls and fight robots.

the messenger

a whimsical, 3rd person obstacle course game, featuring some horror elements.

i was one of the audio and narrative designers for this project, implementing all audio that features in the game, composing all music, assisting with the foley work, and editing the script writing.tools used:
- musescore 4
- unreal engine 4
- reaper

i was an artist and designer on this project, producing the character art and animation assets that feature in the game.tools used:
- miro
- aseprite
- gamemaker

rats, rum + rampage

a turn based fighting game where you play superpowered rats in the classic and retro GameBoy art style.