
Nas Georgiou
Game Design and Production GraduateI'm a hobby collector and a big fan of learning new skills. explore my socials below if you feel like chatting or learning more. alternatively, you can check out my website to see more of my work <3
major projects
click the image to go to the project page!
DIRTY WORK
A first-person boomer shooter where you play as 'Jules', a cleaner working after hours at the 'world wide educational entertainment encyclopaedia experience'.
my role for this project covers user experience design, accessibility design, alongside creating the team carrd and customising the css for the game's itch page.tools used:
- visual studio
- unity 6
- miro
- trello
- canva
this project is an exploration of optimising the player experience for fun in super punishing games. Over the course of this project I investigated industry practices regarding difficulty adjustment within my dissertation, focusing specifically on procedural (mechanical) difficulty during gameplay.tools used:
- miro
- notion
- unity 6
- visual studio
- krita
i primarily functioned as producer/team co-ordinator for the team, sending emails to the client and spearheading the jira taskboard. additionally, i produced and implemented all music in the game, implemented all SFX, and created some of the graffiti artwork that feature in the game.tools used:
- rebelle 7
- godot
- reaper
- fl studio
- jira
i was one of the audio and narrative designers for this project, implementing all audio that features in the game, composing all music, assisting with the foley work, and editing the script writing.tools used:
- musescore 4
- unreal engine 4
- reaper





