
Nas Georgiou
Game Design and Production GraduateI'm a hobby collector and a big fan of learning new skills. explore my socials below if you feel like chatting or learning more <3
software
| function | application |
|---|---|
| game engine | unity, unreal, godot, construct |
| IDE | visual studio, notepad++ |
| 2d art | aseprite, rebelle 7, krita |
| 3d art | blender, autodesk 3ds max |
| DAW + notation | reaper, fl studio, musescore 4 |
| audio middleware | wwise |
| narrative tool | twine |
| project management | jira, notion, trello, miro |
Skills
| field | skill |
|---|---|
| programming | c#, blueprints |
| art | 3d, 2d, pixel art, character art, concepting, painting, illustrating |
| audio | audio mixing, editing, foley, implementation, middleware integration, scripting, audio design |
| game design | accessibility design, level design, mechanics design, rapid prototyping, paper prototyping, narrative design |
| production | rapid iterative testing and evaluation (rite), scrum, agile methodology, gantt |
major projects
click the image to go to the project page!
this project is an exploration of optimising the player experience for fun in super punishing games. Over the course of this project I investigated industry practices regarding difficulty adjustment within my dissertation, focusing specifically on procedural (mechanical) difficulty during gameplay.tools used:
- miro
- notion
- unity 6
- visual studio
- krita
i primarily functioned as producer/team co-ordinator for the team, sending emails to the client and spearheading the jira taskboard. additionally, i produced and implemented all music in the game, implemented all SFX, and created some of the graffiti artwork that feature in the game.tools used:
- rebelle 7
- godot
- reaper
- fl studio
- jira
i was one of the audio and narrative designers for this project, implementing all audio that features in the game, composing all music, assisting with the foley work, and editing the script writing.tools used:
- musescore 4
- unreal engine 4
- reaper




