Nas Georgiou

Game Design and Production GraduateI'm a hobby collector and a big fan of learning new skills. explore my socials below if you feel like chatting or learning more. alternatively, you can check out my website to see more of my work <3

major projects

click the image to go to the project page!

DIRTY WORK

A first-person boomer shooter where you play as 'Jules', a cleaner working after hours at the 'world wide educational entertainment encyclopaedia experience'.

my role for this project covers user experience design, accessibility design, alongside creating the team carrd and customising the css for the game's itch page.tools used:
- visual studio
- unity 6
- miro
- trello
- canva

this project is an exploration of optimising the player experience for fun in super punishing games. Over the course of this project I investigated industry practices regarding difficulty adjustment within my dissertation, focusing specifically on procedural (mechanical) difficulty during gameplay.tools used:
- miro
- notion
- unity 6
- visual studio
- krita

voyager

a challenging 2d platforming game where you must navigate a strange, unforgiving world.

rockpools

A Playground Game Involving Sharks, Pools, and Kelp. featured at the dundee hooley festival, 2025.

i assisted with the itch css, gameplay design, and logo artwork for this project.tools used:
- miro
- rebelle 7

i primarily functioned as producer/team co-ordinator for the team, sending emails to the client and spearheading the jira taskboard. additionally, i produced and implemented all music in the game, implemented all SFX, and created some of the graffiti artwork that feature in the game.tools used:
- rebelle 7
- godot
- reaper
- fl studio
- jira

killtic

a first-person shooter where you can run across walls and fight robots.

the messenger

a whimsical, 3rd person obstacle course game, featuring some horror elements.

i was one of the audio and narrative designers for this project, implementing all audio that features in the game, composing all music, assisting with the foley work, and editing the script writing.tools used:
- musescore 4
- unreal engine 4
- reaper

i was an artist and designer on this project, producing the character art and animation assets that feature in the game.tools used:
- miro
- aseprite
- gamemaker

rats, rum + rampage

a turn based fighting game where you play superpowered rats in the classic GameBoy art style.